![]() ![]() Yes, aero has a significant effect, but mostly aero is there to push the car down on those contact patches more at high speed. The four contact patches between road and tire are easily the most important thing in driving they're the only major way a car interacts with the world. It's much the same game, but the issues present in the first are getting some serious attention paid to them, and it all really comes down to better tire physics. Project Cars 2 is an evolutionary step forward. The first game was a solid experience with a good simulation, and it had a ton of options that allowed you to play in pretty much any way. ![]() I'm busy, and often the last thing I want to add to my gaming is scheduling. No, it's not iRacing, but iRacing also doesn't have AI that is ready to start a race at precisely 1:33 AM on a Tuesday night, pause halfway through because the popcorn started popping and the pan needs to be jiggled, and then resume after a light snack. I've taken some flak for how much I like the first Project Cars. ![]()
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